Fallout 1 Sniper Rifle

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Find out how to build a Sniper Character in Fallout 76

Sniper character relies on non-automatic Rifles, eventually modded ones with Scope and increased range. Your main goal is to deal terrific damage with your aimed shots and benefit from the Sneak damage bonuses. This build does not primarily use V.A.T.S. and instead relies on manual aiming and increased accuracy during it with the Sniper Perk. You can use V.A.T.S. for close and mid-range combat, and you also should carry a Shotgun or an Automatic Rifle just in case.

Muzzle: At Rank 1 Gun Nut, you cannot attach anything but a Bayonet. It reduces range and thus how far you can hit enemies accurately. So the newly-modded Powerful Sniper Rifle jumps from 44 to 69 damage, and 73 to 98 Accuracy. This is quite the improvement. AP cost goes from 37.5 to 50. I could fire it 4 times, but now exactly 3.

Below you will find all the recommended Perks for each SPECIAL attribute. This build was made for solo play and without Power Armors. If you decide to play in a team or use a Power Armor you should remember to replace the Lone Wanderer, Ironclad, and Evasive Perks.

You can also check our other builds on FO76 Builds and a beginner's guide to character customization


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SPECIAL Attributes and Perk Cards

That month, Nexus added an extra permissions system to the website so stolen mods on other websites were easier to see. Although there was already an extensive permissions system for mods, the addition to the system for console modding allowed users to select what their intent for the mod was in terms of use, and where they would allow it to be available. Nexus mod manager fallout 4. Search for a specific modification for their gamesIn June 2016, wide-ranging theft of NexusMods mods for other corporate mod websites was noted in the press, with Nexus owner Robin Scott (Dark0ne) criticizing 's lack of response to the issue. It also allowed 'console players to search the Nexus system for mods they can find via their console's Bethesda.net browser if they like the look of them.'

STRENGTH

[5 POINTS]

Take 45% less damage from your opponents' melee attacks

Armor weighs 50% less than normal

Strength is a very important SPECIAL attribute for every Fallout 76 as carry weight is one of the biggest issues every player has to face. Strength also grants one of the best defensive Perks for a Sniper

PERCEPTION

[15 POINTS]

Your non-automatic rifles now do +20% damage

Your non-automatic rifles now do +20% damage

Your rifles have 30% more range and more accuracy when sighted

Gain improved control and hold your breath 75% longer while aiming scopes

Your rifles ignore 36% armor and have a 9% chance to stagger

Perception is the most important attribute for a Sniper. It greatly increases your damage and accuracy rating. It also passively increases your accuracy in V.A.T.S. and your awareness of nearby enemies

ENDURANCE

[8 POINTS]

Your limb damage is completely eliminated

Gain 50 Damage and Energy Resistance while not wearing Power Armor

Endurance increases your maximum Life and grants very good defensive bonuses. Adamantium Skeleton greatly helps if you get hurt in Melee combat, and Ironclad is one of the best defensive Perks for non-Power Armor users

CHARISMA

[4 POINTS]

When adventuring alone, take 20% less damage and gain 30% AP regen

Charisma is the least important attribute for a solo build. We only take Lone Wanderer because it grants good bonuses when playing alone

INTELLIGENCE

[3 POINTS]

Stimpaks restore 45% more lost health

Intelligence is a very optional attribute in this build. We only pick it up for some extra healing with Stimpacks. Optionally if you find it troublesome to repair your weapons, you can pick the Gunsmith Perk

Sniper

AGILITY

[15 POINTS]

Action Points regenerate 30% faster

Your ranged sneak attacks deal 2.5x normal damage

Sneak to lose enemies, and running no longer affects stealth

Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor)

While sneaking, you never trigger mines or floor-based traps

Sprinting consumes 40% fewer Action Points

Agility is another extremely important attribute in this build. Perks listed grant you amazing bonuses to defenses and Sneaking

Legendary Sniper Rifle Fallout 4

LUCK

[6 POINTS]

15% bonus damage means enemies may explode into a gory red paste

While below 30% health, gain a 45% chance to avoid damage

Luck allows you to use one of the best defensive Perks in the game. Also, Bloody Mess works with all weapons, making it extremely helpful when you need to use your alternative weaponry in close and medium-range


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Equipment

ARMOR: Scout Armor is the recommended armor for this build. Until you are fully equipped, you can basically use any other armor that's relatively light

WEAPON: The Dragon is the most powerful non-automatic, long-range rifle in Fallout 76. It also has the biggest range, but getting it may be troublesome. You can use a regular modded Black Power Rifle, Sniper Rifle, or Plasma Sniper Rifle as well. In close and mid-range I suggest using Lever-action Rifle because it is quite light

CHEMS: Psycho is the only consumable I suggest using when engaged in close-range combat. It increases your Damage Resistance by 25 Points, and Damage by 15%. Otherwise, I would just collect Chems for trading or sell them

Mutations

There aren't any truly beneficial mutations for this build so the stat allocation was made with the assumption that you aren't using any. If you, however, manage to get Speed Demon it is beneficial, but I wouldn't bother spending 2 points of Luck on Starched Genes to keep it

  1. Speed Demon - grants increased Movement and Reload speed but also increases the drain of thirst and hunger


Odealo supports player-to-player trading for Fallout 76 Items and Weapons with the use of real cash. Buying from regular players on Odealo guarantees the best prices and highest security of every transaction.

If you have any suggestions related to this build or you have a suggestion for our future build, let us know in the comments below.

Pictures used in this article are the intellectual property of Bethseda Softworks LLC.

For an overview of hunting rifle models throughout the Fallout series, see hunting rifle.
TypeRifle
Damage
DamageLevel 1: 40
5: 45
10: 50
20: 55
30: 60
40: 65
50: 70
Damage TypeBallistic
Attacks
Ammo Type.50 round
Ammo Cap.5
Attack Rate~21.5 rpm (10 DPS)
0.2 sec iron sight transition
Short barrel: 32.9 m (107.94 ft)
Long barrel: 58.49 m (191.9 ft)
AP cost28
Weapon Modification
Slots
Receiver
Barrel
Stock
Optics
Magazine
Muzzle
Other
NoiseLoud
Weight6
Value40
Technical
Editor IDHuntingRifle

The hunting rifle is a weapon in Fallout 76.

  • 4Modifications

Background[editedit source]

The following section is transcluded from Hunting rifle. To modify, please edit the source page.

A classic bolt-action rifle design dating back to the 20th century. Its rugged design, performance against a variety of game, and accuracy made it a staple of American hunting before the Great War. The nuclear holocaust has merely changed the type of animal hunted by the owner of the rifle. The availability of replacement units often cause owners to neglect their rifles, though their performance even while damaged and far between repairs is a testament to the quality of this all American design. While the basic model was chambered for the venerable .308 round, hunters in the Capital Wasteland area are known to use a model chambered for .32 caliber rounds meant for pistols.

Characteristics[editedit source]

Fallout 1 sniper rifle in the world

The hunting rifle is a rather accurate and powerful weapon for the beginning of the game, and continues to be useful later on, especially if modified with other receivers, magazines, and sights, allowing it to become an efficient sniper rifle. After being modified in .308 or .50 caliber, it has slightly better stats across the board than a pipe rifle in the same caliber. In .38 caliber, it has much higher damage per shot than a .38 pipe rifle, but it is bolt-action rather than semi-automatic or automatic.

The sniper rifle is a dedicated sniping platform loaded with .50 BMG rounds.

Crafting[editedit source]

ComponentsRequirementsProducts
1 Gear
4 Spring
5 Wood

Modifications[editedit source]

Receiver[editedit source]

Modifications list
ModEffectsCrafting
.38 Receiver
(E)

Changes ammo type to .38 Caliber.

  • Loads .38 rounds
Components
7 Adhesive
5 Oil
Critical .38 Receiver
(E)

Changes ammo type to .38 Caliber. Improved critical shot damage.

Components
7 Adhesive
5 Oil
Requirements
Refined .38 Receiver
(E)

Changes ammo type to .38 Caliber. Improved damage.

  • Damage: +25%
  • Value: +40%
  • Weight: +15%
Components
7 Adhesive
5 Oil
Requirements
Precise .38 Receiver
(E)

Changes ammo type to .38 Caliber. Improved hip-fire accuracy.

  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
Components
7 Adhesive
5 Oil
Requirements
.50 Receiver
(E)

Changes ammo type to .50 Caliber.

Components
9 Adhesive
7 Oil
Requirements
Critical .50 Receiver
(E)

Changes ammo type to .50 Caliber. Improved critical shot damage.

Components
10 Adhesive
7 Oil
Requirements
Refined .50 Receiver
(E)

Changes ammo type to .50 Caliber. Improved damage.

  • Damage: +25%
  • Value: +40%
  • Weight: +15%
Components
10 Adhesive
7 Oil
Requirements
Precise .50 Receiver
(E)

Changes ammo type to .50 Caliber. Improved hip-fire accuracy.

  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
Components
10 Adhesive
7 Oil
Requirements
Prime Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.

  • Loads Ultracite .308 rounds
  • +25% damage to scorched, scorchbeasts, and the scorchqueen
Components
20 Aluminum
16 Gear
16 Screw
2 Pure Crimson Flux
Requirements
Standard Receiver
(E)

Standard.

Components
7 Adhesive
5 Oil
Calibrated Receiver
(E)

Superior critical shot damage.

  • Accuracy: +10%
  • Critical damage: +34%
  • Value: +40%
  • Weight: +30%
Components
7 Adhesive
5 Oil
Vicious Receiver
(E)

Improved hip-fire accuracy, critical shot damage.

  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
Components
7 Adhesive
5 Oil
Requirements
Hardened Receiver
(E)

Superior damage.

  • Damage: +50%
  • Value: +40%
  • Weight: +30%
Components
7 Adhesive
5 Oil
Severe Receiver
(E)

Improved damage, critical shot damage.

  • Damage: +25%
  • Value: +40%
  • Weight: +15%
Components
7 Adhesive
5 Oil
Requirements
Refined Receiver
(E)

Improved hip-fire accuracy, damage.

  • Damage: +25%
  • Value: +40%
  • Weight: +15%
  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
Components
7 Adhesive
5 Oil
Requirements
Hair Trigger Receiver
(E)

Superior rate of fire.

  • Attack speed: +55%
  • AP cost: -10%
  • Value: +40%
  • Weight: +30%
Components
4 Oil
Hasty .38 Receiver
(E)

Improved rate of fire. Changes ammo type to .38 caliber.

  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%
Components
4 Oil
Requirements
Hasty .50 Receiver
(E)

Improved rate of fire. Changes ammo type to .50 caliber.

  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%
Components
6 Oil
Requirements
Tuned Receiver
(E)

Improved rate of fire, damage.

  • Damage: +25%
  • Value: +40%
  • Weight: +15%
  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%
Components
4 Oil
Requirements
Snappy Receiver
(E)

Improved rate of fire, critical shot damage.

  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%
Components
4 Oil
Requirements
Speedy Receiver
(E)

Improved rate of fire, hip-fire accuracy.

  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%
  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
Components
4 Oil
Requirements
True Receiver
(E)

Superior hip-fire accuracy.

  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
Components
1 Adhesive
2 Oil
Scorched Killer's Receiver
(E)

50% more damage against Scorched, 20% less against everything else.

  • AttackDamage: -20%
  • AttackDamage: +50% (Scorched only)
  • Value: +100%
  • Weight: +20%
Components
9 Crystal
12 Adhesive
12 Nuclear Material

Barrel[editedit source]

Modifications list
ModEffectsCrafting
Standard Long Barrel

Superior Range.

  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
Components
3 Adhesive
6 Screw
True Long Barrel

Superior range, hip-fire accuracy.

  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%


  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
Components
3 Adhesive
6 Screw
Requirements
Stabilized Long Barrel
(E)

Superior Range and Recoil.

  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
Components
6 Steel
Aligned Long Barrel
(E)

Superior Range. Improved recoil and hip-fire accuracy.

  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
Components
6 Steel
Requirements
Standard Short Barrel
(E)

Standard.

  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
Components
5 Adhesive
True Short Barrel
(E)

Improved Range. Superior hip-fire accuracy.

  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
Components
5 Adhesive
Stabilized Short Barrel
(E)

Improved Range. Superior Recoil.

  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
Components
5 Adhesive
Aligned Short Barrel
(E)

Improved range, recoil and hip-fire accuracy.

  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
Components
5 Adhesive
Requirements

Stock[editedit source]

Modifications list
ModEffectsCrafting
Standard Stock
(E)

Standard.

Components
4 Adhesive
3 Spring
True Stock
(E)

Superior hip-fire accuracy.

  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%
Components
4 Adhesive
3 Spring
Aligned Stock
(E)

Improved recoil and hip-fire accuracy.

  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%
Components
4 Adhesive
3 Spring
Requirements
Precise Stock
(E)

Improved Bash damage and hip-fire accuracy.

  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
Components
4 Adhesive
3 Spring
Requirements
Stabilized Full Stock
(E)

Superior Recoil.

  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%
Components
4 Adhesive
3 Spring
Forceful Stock
(E)

Improved Bash damage and recoil.

  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%
Components
4 Adhesive
3 Spring
Requirements
Bruising Stock
(E)

Superior Bash damage.

  • Bashing damage: ?
  • Value: +40%
  • Weight: +30%
Components
4 Adhesive
3 Spring

Magazine[editedit source]

Modifications list
ModEffectsCrafting
Large Magazine
(E)

Superior ammo capacity.

  • Capacity: +50%
  • Reload speed: -20%
  • AP cost: +10%
  • Sight transition: +3%
  • Value: +40%
  • Weight: +30%
Components
5 Adhesive
6 Spring
Stinging Magazine
(E)

Improved armor penetration, ammo capacity.

  • Capacity: +25%
  • AP cost: +5%
  • Sight transition: +3%
  • Value: +30%
  • Weight: +15%
  • Penetrating: Ignores 20% of target armor.
  • AP cost: +10%
  • Value: +30%
  • Weight: +15%
Components
5 Adhesive
6 Spring
Requirements
Swift Magazine
(E)

Improved reload speed, ammo capacity.

  • Capacity: +25%
  • AP cost: +5%
  • Sight transition: +3%
  • Value: +30%
  • Weight: +15%
  • Reload speed: +5% → 30% (scales to lvl. 50)
  • AP cost: -5%
  • Value: +10%
  • Weight: +5%
Components
5 Adhesive
6 Spring
Requirements
Perforating Magazine
(E)

Superior armor penetration.

  • Penetrating: Ignores 40% of target armor.
  • AP cost: +20%
  • Value: +40%
  • Weight: +30%
Components
5 Adhesive
6 Spring
Standard Magazine
(E)

Standard.

Components
5 Adhesive
6 Spring
Quick Magazine
(E)

Superior reload speed.

  • Reload speed: +10% → 60% (scales to lvl. 50)
  • AP cost: -5%
  • Value: +20%
  • Weight: +10%
Components
5 Adhesive
6 Spring
Piercing Magazine
(E)

Improved reload speed, armor penetration.

  • Reload speed: +5% → 30% (scales to lvl. 50)
  • AP cost: -5%
  • Value: +10%
  • Weight: +5%
  • Penetrating: Ignores 20% of target armor.
  • AP cost: +10%
  • Value: +30%
  • Weight: +15%
F76 co mod HuntingRifle Magazine Reload-ArmorPen

Sights[editedit source]

Fallout 4 Level 1 Sniper Rifle

Modifications list
ModEffectsCrafting
Glow Sightsmod_HuntingRifle_SCOPE_Glow_BaseF76 co mod HuntingRifle SCOPE Glow Base
Standard Sightsmod_HuntingRifle_SCOPE_IronSights_BaseF76 co mod HuntingRifle SCOPE IronSights Base
Long Scopemod_HuntingRifle_SCOPE_LongScope_BaseF76 co mod HuntingRifle SCOPE LongScope Base
Long Night Vision Scopemod_HuntingRifle_SCOPE_LongScope_NV_BaseF76 co mod HuntingRifle SCOPE LongScope NV Base
Long Recon Scopemod_HuntingRifle_SCOPE_LongScope_Recon_BaseF76 co mod HuntingRifle SCOPE LongScope Recon Base
Medium Scopemod_HuntingRifle_SCOPE_MediumScope_BaseF76 co mod HuntingRifle SCOPE MediumScope Base
Medium Night Vision Scopemod_HuntingRifle_SCOPE_MediumScope_NV_BaseF76 co mod HuntingRifle SCOPE MediumScope NV Base
Reflex Sight (Dot)mod_HuntingRifle_SCOPE_reflex_BaseF76 co mod HuntingRifle SCOPE reflex Base
Reflex Sight (Circle)mod_HuntingRifle_SCOPE_reflex_Circle_BaseF76 co mod HuntingRifle SCOPE reflex Circle Base
Short Scopemod_HuntingRifle_SCOPE_ShortScope_BaseF76 co mod HuntingRifle SCOPE ShortScope Base
Short Night Vision Scopemod_HuntingRifle_SCOPE_ShortScope_NV_BaseF76 co mod HuntingRifle SCOPE ShortScope NV Base
Short Recon Scopemod_HuntingRifle_SCOPE_ShortScope_Recon_BaseF76 co mod HuntingRifle SCOPE ShortScope Recon Base

Muzzle[editedit source]

Modifications list
ModEffectsCrafting
Muzzle Brakemod_HuntingRifle_muzzle_brake_BaseF76 co mod HuntingRifle muzzle brake Base
Compensatormod_HuntingRifle_muzzle_compensator_BaseF76 co mod HuntingRifle muzzle compensator Base
Standard Large Bayonetmod_HuntingRifle_muzzle_LargeBayonet_BaseF76 co mod HuntingRifle muzzle LargeBayonet Base
Suppressormod_HuntingRifle_muzzle_suppressor_BaseF76 co mod HuntingRifle muzzle suppressor Base
Sniper


Locations[editedit source]

Boxing glove ·Death tambo ·Deathclaw gauntlet ·Knuckles ·Mole miner gauntlet ·Power fist ·Meat hook
BladedAssaultron blade ·Bowie knife ·Chainsaw ·Chinese officer sword · (Blade of Bastet) · (Grant's saber) · (Meteoritic sword) ·Combat knife ·Cultist blade ·Cultist dagger ·Drill ·Fire axe · (Grognak's axe) ·Guitar sword ·Hatchet ·Machete ·Mr. Handy buzz blade ·Multi-purpose axe ·Pickaxe ·Pitchfork ·Revolutionary sword ·Ripper ·Shishkebab ·Shovel ·Sickle ·Ski sword · (Black Diamond) ·Spear ·Switchblade
BluntBaseball Bat ·Baton ·Board ·Bone club ·Bone hammer ·Commie Whacker ·Golf club ·Lead pipe ·Pipe wrench ·Pole hook ·Pool cue ·Protest sign ·Rolling pin ·Sledgehammer ·Super sledge · (All Rise) ·Tire iron ·Walking cane ·War drum
Pistols10mm pistol · (Anti-Scorched training pistol) ·.44 pistol · (Somerset Special) · (Voice of Set) ·Black powder pistol ·Flare gun ·Pipe revolver ·Single action revolver ·Western revolver
ShotgunsBlack powder blunderbuss ·Combat shotgun ·Double-barrel shotgun ·Pump action shotgun
SMGs10mm submachine gun · (Perfect Storm) ·Submachine gun
RiflesAssault rifle ·Black powder rifle · (The Dragon) ·Brotherhood recon rifle ·Combat rifle · (The Fixer) ·Crossbow ·Handmade rifle ·Hunting rifle ·Lever action rifle ·Radium rifle ·Railway rifle ·Syringer · (Rose's syringer) · (Vox syringer)
Heavy Weapons50 cal machine gun ·Auto grenade launcher ·Broadsider ·Fat man · (Daisycutter) ·Flamer · (Pyrolyzer) ·Gatling gun ·Light machine gun ·Junk Jet ·Harpoon gun ·M79 grenade launcher ·Missile launcher · (Bunker buster) ·Minigun
OtherCrossbow
ThrownThrowing knife ·Tomahawk
CryoCryolator
LaserLaser rifle ·Laser musket ·Gatling Laser ·Salvaged assaultron head ·Ultracite laser gun ·Ultracite Gatling laser
PlasmaPlasma Gun ·Gatling plasma
OtherAlien blaster ·Gamma gun ·Gauss rifle ·Tesla rifle
ThrownBaseball grenade ·Cryogenic grenade ·Fragmentation grenade ·Fragmentation grenade MIRV ·HalluciGen gas grenade ·Molotov cocktail ·Nuka Quantum grenade ·Pumpkin grenade ·Pulse grenade ·Plasma grenade
PlacedFrag mine ·Pulse mine ·Plasma mine ·Nuke mine
Binoculars · (Pearly Peepers) ·ProSnap Deluxe camera
Parentheses () denote unique weapon variants
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