Fallout 1 Sniper Rifle
Sniper character relies on non-automatic Rifles, eventually modded ones with Scope and increased range. Your main goal is to deal terrific damage with your aimed shots and benefit from the Sneak damage bonuses. This build does not primarily use V.A.T.S. and instead relies on manual aiming and increased accuracy during it with the Sniper Perk. You can use V.A.T.S. for close and mid-range combat, and you also should carry a Shotgun or an Automatic Rifle just in case.
Muzzle: At Rank 1 Gun Nut, you cannot attach anything but a Bayonet. It reduces range and thus how far you can hit enemies accurately. So the newly-modded Powerful Sniper Rifle jumps from 44 to 69 damage, and 73 to 98 Accuracy. This is quite the improvement. AP cost goes from 37.5 to 50. I could fire it 4 times, but now exactly 3.
Below you will find all the recommended Perks for each SPECIAL attribute. This build was made for solo play and without Power Armors. If you decide to play in a team or use a Power Armor you should remember to replace the Lone Wanderer, Ironclad, and Evasive Perks.
You can also check our other builds on FO76 Builds and a beginner's guide to character customization
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SPECIAL Attributes and Perk Cards
That month, Nexus added an extra permissions system to the website so stolen mods on other websites were easier to see. Although there was already an extensive permissions system for mods, the addition to the system for console modding allowed users to select what their intent for the mod was in terms of use, and where they would allow it to be available. Nexus mod manager fallout 4. Search for a specific modification for their gamesIn June 2016, wide-ranging theft of NexusMods mods for other corporate mod websites was noted in the press, with Nexus owner Robin Scott (Dark0ne) criticizing 's lack of response to the issue. It also allowed 'console players to search the Nexus system for mods they can find via their console's Bethesda.net browser if they like the look of them.'
STRENGTH [5 POINTS] | |
Take 45% less damage from your opponents' melee attacks Armor weighs 50% less than normal | |
Strength is a very important SPECIAL attribute for every Fallout 76 as carry weight is one of the biggest issues every player has to face. Strength also grants one of the best defensive Perks for a Sniper |
PERCEPTION [15 POINTS] | |
Your non-automatic rifles now do +20% damage Your non-automatic rifles now do +20% damage Your rifles have 30% more range and more accuracy when sighted Gain improved control and hold your breath 75% longer while aiming scopes Your rifles ignore 36% armor and have a 9% chance to stagger | |
Perception is the most important attribute for a Sniper. It greatly increases your damage and accuracy rating. It also passively increases your accuracy in V.A.T.S. and your awareness of nearby enemies |
ENDURANCE [8 POINTS] | |
Your limb damage is completely eliminated Gain 50 Damage and Energy Resistance while not wearing Power Armor | |
Endurance increases your maximum Life and grants very good defensive bonuses. Adamantium Skeleton greatly helps if you get hurt in Melee combat, and Ironclad is one of the best defensive Perks for non-Power Armor users |
CHARISMA [4 POINTS] | |
When adventuring alone, take 20% less damage and gain 30% AP regen | |
Charisma is the least important attribute for a solo build. We only take Lone Wanderer because it grants good bonuses when playing alone |
INTELLIGENCE [3 POINTS] | |
Stimpaks restore 45% more lost health | |
Intelligence is a very optional attribute in this build. We only pick it up for some extra healing with Stimpacks. Optionally if you find it troublesome to repair your weapons, you can pick the Gunsmith Perk |
AGILITY [15 POINTS] | |
Action Points regenerate 30% faster Your ranged sneak attacks deal 2.5x normal damage Sneak to lose enemies, and running no longer affects stealth Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor) While sneaking, you never trigger mines or floor-based traps Sprinting consumes 40% fewer Action Points | |
Agility is another extremely important attribute in this build. Perks listed grant you amazing bonuses to defenses and Sneaking |
Legendary Sniper Rifle Fallout 4
LUCK [6 POINTS] | |
15% bonus damage means enemies may explode into a gory red paste While below 30% health, gain a 45% chance to avoid damage | |
Luck allows you to use one of the best defensive Perks in the game. Also, Bloody Mess works with all weapons, making it extremely helpful when you need to use your alternative weaponry in close and medium-range |
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Equipment
ARMOR: Scout Armor is the recommended armor for this build. Until you are fully equipped, you can basically use any other armor that's relatively light WEAPON: The Dragon is the most powerful non-automatic, long-range rifle in Fallout 76. It also has the biggest range, but getting it may be troublesome. You can use a regular modded Black Power Rifle, Sniper Rifle, or Plasma Sniper Rifle as well. In close and mid-range I suggest using Lever-action Rifle because it is quite light CHEMS: Psycho is the only consumable I suggest using when engaged in close-range combat. It increases your Damage Resistance by 25 Points, and Damage by 15%. Otherwise, I would just collect Chems for trading or sell them |
Mutations
There aren't any truly beneficial mutations for this build so the stat allocation was made with the assumption that you aren't using any. If you, however, manage to get Speed Demon it is beneficial, but I wouldn't bother spending 2 points of Luck on Starched Genes to keep it
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If you have any suggestions related to this build or you have a suggestion for our future build, let us know in the comments below.
Pictures used in this article are the intellectual property of Bethseda Softworks LLC.
For an overview of hunting rifle models throughout the Fallout series, see hunting rifle. |
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The hunting rifle is a weapon in Fallout 76.
- 4Modifications
Background[editedit source]
A classic bolt-action rifle design dating back to the 20th century. Its rugged design, performance against a variety of game, and accuracy made it a staple of American hunting before the Great War. The nuclear holocaust has merely changed the type of animal hunted by the owner of the rifle. The availability of replacement units often cause owners to neglect their rifles, though their performance even while damaged and far between repairs is a testament to the quality of this all American design. While the basic model was chambered for the venerable .308 round, hunters in the Capital Wasteland area are known to use a model chambered for .32 caliber rounds meant for pistols.
Characteristics[editedit source]
The hunting rifle is a rather accurate and powerful weapon for the beginning of the game, and continues to be useful later on, especially if modified with other receivers, magazines, and sights, allowing it to become an efficient sniper rifle. After being modified in .308 or .50 caliber, it has slightly better stats across the board than a pipe rifle in the same caliber. In .38 caliber, it has much higher damage per shot than a .38 pipe rifle, but it is bolt-action rather than semi-automatic or automatic.
The sniper rifle is a dedicated sniping platform loaded with .50 BMG rounds.
Crafting[editedit source]
Components | Requirements | Products |
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1 Gear 4 Spring 5 Wood |
Modifications[editedit source]
Receiver[editedit source]
Mod | Effects | Crafting | |||
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.38 Receiver | (E) Changes ammo type to .38 Caliber.
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Critical .38 Receiver | (E) Changes ammo type to .38 Caliber. Improved critical shot damage. |
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Refined .38 Receiver | (E) Changes ammo type to .38 Caliber. Improved damage.
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Precise .38 Receiver | (E) Changes ammo type to .38 Caliber. Improved hip-fire accuracy.
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.50 Receiver | (E) Changes ammo type to .50 Caliber. |
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Critical .50 Receiver | (E) Changes ammo type to .50 Caliber. Improved critical shot damage. |
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Refined .50 Receiver | (E) Changes ammo type to .50 Caliber. Improved damage.
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Precise .50 Receiver | (E) Changes ammo type to .50 Caliber. Improved hip-fire accuracy.
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Prime Receiver | (E) Superior Damage. Bonus Damage to Scorchbeasts and Scorched.
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Standard Receiver | (E) Standard. |
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Calibrated Receiver | (E) Superior critical shot damage.
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Vicious Receiver | (E) Improved hip-fire accuracy, critical shot damage.
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Hardened Receiver | (E) Superior damage.
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Severe Receiver | (E) Improved damage, critical shot damage.
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Refined Receiver | (E) Improved hip-fire accuracy, damage.
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Hair Trigger Receiver | (E) Superior rate of fire.
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Hasty .38 Receiver | (E) Improved rate of fire. Changes ammo type to .38 caliber.
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Hasty .50 Receiver | (E) Improved rate of fire. Changes ammo type to .50 caliber.
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Tuned Receiver | (E) Improved rate of fire, damage.
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Snappy Receiver | (E) Improved rate of fire, critical shot damage.
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Speedy Receiver | (E) Improved rate of fire, hip-fire accuracy.
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True Receiver | (E) Superior hip-fire accuracy.
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Scorched Killer's Receiver | (E) 50% more damage against Scorched, 20% less against everything else.
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Barrel[editedit source]
Mod | Effects | Crafting | |||
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Standard Long Barrel | Superior Range.
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True Long Barrel | Superior range, hip-fire accuracy.
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Stabilized Long Barrel | (E) Superior Range and Recoil.
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Aligned Long Barrel | (E) Superior Range. Improved recoil and hip-fire accuracy.
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Standard Short Barrel | (E) Standard.
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True Short Barrel | (E) Improved Range. Superior hip-fire accuracy.
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Stabilized Short Barrel | (E) Improved Range. Superior Recoil.
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Aligned Short Barrel | (E) Improved range, recoil and hip-fire accuracy.
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Stock[editedit source]
Mod | Effects | Crafting | |||
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Standard Stock | (E) Standard. |
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True Stock | (E) Superior hip-fire accuracy.
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Aligned Stock | (E) Improved recoil and hip-fire accuracy.
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Precise Stock | (E) Improved Bash damage and hip-fire accuracy.
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Stabilized Full Stock | (E) Superior Recoil.
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Forceful Stock | (E) Improved Bash damage and recoil.
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Bruising Stock | (E) Superior Bash damage.
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Magazine[editedit source]
Mod | Effects | Crafting | |||
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Large Magazine | (E) Superior ammo capacity.
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Stinging Magazine | (E) Improved armor penetration, ammo capacity.
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Swift Magazine | (E) Improved reload speed, ammo capacity.
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Perforating Magazine | (E) Superior armor penetration.
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Standard Magazine | (E) Standard. |
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Quick Magazine | (E) Superior reload speed.
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Piercing Magazine | (E) Improved reload speed, armor penetration.
| F76 co mod HuntingRifle Magazine Reload-ArmorPen |
Sights[editedit source]
Fallout 4 Level 1 Sniper Rifle
Mod | Effects | Crafting |
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Glow Sights | mod_HuntingRifle_SCOPE_Glow_Base | F76 co mod HuntingRifle SCOPE Glow Base |
Standard Sights | mod_HuntingRifle_SCOPE_IronSights_Base | F76 co mod HuntingRifle SCOPE IronSights Base |
Long Scope | mod_HuntingRifle_SCOPE_LongScope_Base | F76 co mod HuntingRifle SCOPE LongScope Base |
Long Night Vision Scope | mod_HuntingRifle_SCOPE_LongScope_NV_Base | F76 co mod HuntingRifle SCOPE LongScope NV Base |
Long Recon Scope | mod_HuntingRifle_SCOPE_LongScope_Recon_Base | F76 co mod HuntingRifle SCOPE LongScope Recon Base |
Medium Scope | mod_HuntingRifle_SCOPE_MediumScope_Base | F76 co mod HuntingRifle SCOPE MediumScope Base |
Medium Night Vision Scope | mod_HuntingRifle_SCOPE_MediumScope_NV_Base | F76 co mod HuntingRifle SCOPE MediumScope NV Base |
Reflex Sight (Dot) | mod_HuntingRifle_SCOPE_reflex_Base | F76 co mod HuntingRifle SCOPE reflex Base |
Reflex Sight (Circle) | mod_HuntingRifle_SCOPE_reflex_Circle_Base | F76 co mod HuntingRifle SCOPE reflex Circle Base |
Short Scope | mod_HuntingRifle_SCOPE_ShortScope_Base | F76 co mod HuntingRifle SCOPE ShortScope Base |
Short Night Vision Scope | mod_HuntingRifle_SCOPE_ShortScope_NV_Base | F76 co mod HuntingRifle SCOPE ShortScope NV Base |
Short Recon Scope | mod_HuntingRifle_SCOPE_ShortScope_Recon_Base | F76 co mod HuntingRifle SCOPE ShortScope Recon Base |
Muzzle[editedit source]
Mod | Effects | Crafting |
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Muzzle Brake | mod_HuntingRifle_muzzle_brake_Base | F76 co mod HuntingRifle muzzle brake Base |
Compensator | mod_HuntingRifle_muzzle_compensator_Base | F76 co mod HuntingRifle muzzle compensator Base |
Standard Large Bayonet | mod_HuntingRifle_muzzle_LargeBayonet_Base | F76 co mod HuntingRifle muzzle LargeBayonet Base |
Suppressor | mod_HuntingRifle_muzzle_suppressor_Base | F76 co mod HuntingRifle muzzle suppressor Base |
Locations[editedit source]
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